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<h1>PASSAGE TO MU PART IV : The City&#8230;&#8230;. by Michael Bender (Tony
Tomb)<span style="mso-spacerun: yes">&nbsp;&nbsp; </span>January, 2006</h1>

<p class=MsoNormal><b><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></b></p>

<p class=MsoNormal><b>STORY:<o:p></o:p></b></p>

<p class=MsoNormal>When last we saw Lara, she had traveled through many areas
of the Mu homeworld, to finally reach the outskirts of a city, the city of Mu
Chaka. Along the way she had come across several inhabitants of this world,
although unfortunately, so far most of them had only wanted to eat her. She had
located a few artifacts as well, but sadly many were needed in order to proceed
to her present location. </p>

<p class=MsoNormal><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></p>

<p class=MsoNormal>Lara had also seen many strange blue crystals growing out of
the ground in the wild places, but also inside some of the fantastic structures
she had investigated, almost as if they had been cultivated. It seemed to Lara
that these crystals were not only the source which powered the Mu technology,
but they also seemed to be the reason for life on this planet.</p>

<p class=MsoNormal><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></p>

<p class=MsoNormal>By now, Lara had had enough of this Mu world. Fascinating
though it was, her attention was now turned solely to finding a way back to
earth, and her hopes of locating the technology to send her home lay ahead in
the city of Mu Chaka.</p>

<p class=MsoNormal><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></p>

<p class=MsoNormal><b>PLAYER NOTES: <o:p></o:p></b></p>

<p class=MsoNormal>I did intend<b> </b><span style='font-weight:normal'>to link
these new levels with those from Mu 3, but decided not to because I wanted
everyone to be able to play these without having saves from Mu3 in order to
continue. I may<span style="mso-spacerun: yes">&nbsp; </span>release a fully
connected series once this Mu adventure is over and all levels are built. </span></p>

<p class=MsoNormal><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></p>

<p class=MsoNormal>Most cameras in these levels are player friendly. If you
find you need those extra seconds for a timed run, or perhaps you are about to
be eaten alive, simply hit the look key to disengage the camera. There are a
total of 5 secrets in this level set.<span style="mso-spacerun:
yes">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>enjoy&#8230;&#8230;.<span
style='font-family:Wingdings;mso-char-type:symbol;mso-symbol-font-family:Wingdings'><span
style='mso-char-type:symbol;mso-symbol-font-family:Wingdings'>J</span></span><span
style="mso-spacerun: yes">&nbsp; </span>Look for Passage to Mu V<span
style="mso-spacerun: yes">&nbsp; </span>in the winter of 2006, possibly sooner.</p>

<p class=MsoNormal><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></p>

<p class=MsoNormal><b>KNOWN BUGS:<o:p></o:p></b></p>

<p class=MsoNormal>1<sup>st</sup> level-City of Mu Chaka&#8230;.<span
style='font-family:Verdana;color:black'>&quot;After picking up the 'city key' and
using the switch inside the small <o:p></o:p></span></p>

<p class=MsoNormal><span style='font-family:Verdana;color:black'>house, if you
re-enter the house a second time, Lara gets damaged, blood floats in the air,
and when you try to leave the area you die on the square below the climable
wall.&quot; So just<o:p></o:p></span></p>

<p class=MsoNormal><span style='font-family:Verdana;color:black'>go into the
house once, get the p/u and use the switch. This is a PC bug only. Macs are
fine.</span></p>

<p class=MsoNormal><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></p>

<p class=MsoNormal><b>Credits :<o:p></o:p></b></p>

<p class=MsoNormal>Thanks to Moonpooka, Gerty and Mugs for beta testing these
levels.</p>

<p class=MsoNormal>Walkthrough by G&amp;D Productions</p>

<p class=MsoNormal>Lara outfit by Tomo</p>

<p class=MsoNormal>Mu puzzle pieces and pushable statue by eTUX</p>

<p class=MsoNormal>Many different plants by Juttae and Agnes.</p>

<p class=MsoNormal>Ruby Cube puzzle by Miss Kroft</p>

<p class=MsoNormal>Cyrstal objects and battery puzzle by TifaNazah.</p>

<p class=MsoNormal>Shatter object by Patricia</p>

<p class=MsoNormal>Several different enemies provided by, Juttae, Gecko Kid,
and Baddy.</p>

<p class=MsoNormal>Water textures used in some of the levels by Piega</p>

<p class=MsoNormal><b>Big thanks to all.<o:p></o:p></b></p>

<p class=MsoNormal><b><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></b></p>

<p class=MsoNormal><span style='color:black'>As usual many custom textures by
yours truly.<span style="mso-spacerun: yes">&nbsp; </span>I also retextured
several objects and some enemies as well.<span style="mso-spacerun: yes">&nbsp;
</span><o:p></o:p></span></p>

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<p class=MsoNormal><span style='color:black'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></span></p>

<p class=MsoNormal><span style='color:black'>Audio Installation note: For PC
run the startme.exe &amp; madplay.exe. to convert to wav format. For Mac
players either use Macast Mp3 converter(it's free) or simply open the mp3s in
the Quicktime player choose/export/sound to wav. Macast can be found at various
sites on the net. </span></p>

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